Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

4/10/2011

SET Game Review

SET Game
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Highly addictive game because there are no turns, just every body whaling away at once.Trying to match up these shapes and colors becomes maddeningafter awhile.It is quite easy to get lost and see no matches what so everand all of a sudden your brain will just click and you will be seeing setseverywhere.This is a very simple game to learn and very hard to master. First time players will get frustrated very easily if they are playing withSET veterans.The idea is to match any three cards on the table by havingall of the card's characteristics beingall the same or all different.Your spatial reasoning will get a real work out as you play through thedeck the number of times equal to the number of players.Points are scoredfor each successful set and points are lost for incorrectly picking aset(which happens alot when everyone is in a hurry to find the next set.). A great great game that is loads of fun but a real mental workout.

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Product Description:
This award winning card game is for one or more players. It is recommended for ages six and above. The object of the game is to identify "sets" of three cards. Each card is unique in its four features; color - red, green or purple, symbol - diamond, squiggle or oval, shading - solid, striped or open, and number - 1, 2 or 3. A "set" consists of three cards on which each feature is either the same on all of the cards, or different on all of the cards. This game contains complete instructions for play, 81 cards, and a durable plastic carrying case.

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4/05/2011

Wits And Wagers Review

Wits And Wagers
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Wits & Wagers is the trivia game that levels the playing field for those who can't abide trivia games. Even a child can play this and win. The skill comes more from making smart bets than answering correctly.

COMPONENTS

The game comes with a set of question cards that ask questions that even Jeopardy! players would find hard to know. (Such as "How many elevators operate within the Empire State Building?") The cards are nicely designed and sturdy. The answers come printed on the backs and include extra details to flesh out the interesting nature of the questions.

The players bet on a betting table board (fabric over a rubberized back in the first edition, felt in the second). The betting board contains aseries of odds that run from the middle at 1:1 to the ends at 4:1. Each players selects one of seven colors and receives two wooden bet markers painted in their color. Players then receive a dry-erase marker and a small dry-erase board framed in their color. They also receive ten red chips (worth 5 pts each) and three blue (10 pts). A 30-second sand timer limits stalling on answering questions or betting.

PLAY

A game consists of seven questions. A question with a numerical answer is read from the card and the timer set. Each player writes his answer on his dry-erase board. When time is called, the player's answers are placed on the betting board according to their spread; the response in the middle of all answers is placed at the center of the betting board at 1:1 with the rest spread in numerical order across the betting positions (with increasing odds against) on each side.

Players are then given 30 more seconds to bet once the answers are in place. They can bet on two answers up to 10 point chips total, tracking their bets with the bet markers. The answer is then read. The response on the betting board closest without going over is declared the winner.Chips are then doled out according to the odds to the players who won on that bet. All other bets are cleared form the table and go into the bank. The player who provided the winning response gets one additional blue chip.

The final question allows players to go all-in. After that final solution is read and chips doled out, the person with the most points in chips wins.

PROS:

* A unique approach to trivia games. The dual nature of the play (answering, betting) mixes things up.

* Anyone can win, even if he doesn't know all the answers. Good betting can compensate for bad responses.

* The questions are intriguing.

* Though the instruction booklet is daunting, the game play is simple.

* Up to seven people can play.

* A complete game can be played in only twenty minutes, allowing for multiple rounds.

* The game components are well-made.

* Plenty of question cards help maintain question freshness.

* Because the answers are all numerical, it makes it harder to remember answers in later game play should a familiar question arise (especially since many of the answers are minutia).

* Because of the betting aspect of the game, even responding with the correct answer from time to time may not guarantee a final win.

* When played at large parties, even non-players can get involved in the fun.

* Easy to learn and explain.

CONS:

* Can be slow the first time it's played (though familiarity brings the speed up considerably).

* The rules for spreading the answers across the board, especially if a couple players give the same response, can be tricky at first.

* The game does involvea Las Vegas style of wagering, and not every crowd may feel comfortable with the "gambling" aspect.

* The all-in final question has the tendency to negate good play on previous questions. (You may wish to alter this rule to set a limit on how much players can bet on the last question.)

People who have played this game with us enjoy it a great deal. Many people like trivia questions and some of these are just outlandishly hard. But that's the point. Most people aren't going to know these answers, and that's where the betting aspect heightens the fun.

While Wits & Wagers may not be the ultimate party game, it's got a lot going for it. Because of its two-pronged play, the game enables a wide variety of people to enjoy it. What more could one desire in a game?

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Product Description:
Wits and Wagers, the game of guts and "guesstimates", is a fast-paced game that combines the most interesting elements of trivia with the excitement of gambling. Players can win by making educated guesses or by having the guts to bet on the high-payout answers of their friends. Whether it's the dramatic "all-in" question or the thrill of winning more chips, Wits and Wagers makes any gathering a party!

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4/04/2011

Electronic Catch Phrase Review

Electronic Catch Phrase
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I first played this game on the standard card version and had a blast playing it.The only flaw with it was that after you've played for a while, you might start remembering words you've seen before and the order in which they come.
So I bought the electronic version thinking it would be a simple improvement - more words in a random sequence.It's not that simple.
Pros:
- The size of the word list, and the fact that you can choose categories is a great addition.
- The portable design. You only have to carry around 1 unit, rather than a box with the unit, the cards, and the buzzer.
- Still the same great game.
Cons:
- The fact that there's no "off" switch hampers the portability.Since the game turns on if you press one of the buttons, if you just pack this in a bag, it can easily turn itself on, and start making that LOUD beeping sound.You need a screwdriver to remove the batteries, so that's not really an option either.
- There's no volume control and the default is very loud.
- Restrictive gameplay.The original card based game was pretty loose. You could split up into teams, or you could keep score in some other way.You could play up to a number, or you could keep playing until you got bored. The electronic version forces you to split into 2 teams and play up to 10 points.There's a voice calling out the score after each point, which is annoying.Also, there doesn't seem to be a way to reset the game- if you end in the middle of a game, it'll pick up in that game the next time you play, whether you want to or not.

I think the basic strengths of the game outweigh the problems with the electronic version, but if you're someone used to the offline version, don't assume that the electronic version is exactly the same.

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Product Description:
For 4 or more players in teams, Electronic Catch Phrase is the game of 10,000 words and a million laughs. The self-contained electronic unit has words, categories and a timer and scorekeeper. Perfect for taking on vacation. Requires 3 "AAA" alkaline batteries (not included).

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3/24/2011

What's Yours Like? The Game That Tells It Like It Is. Review

What's Yours Like The Game That Tells It Like It Is.
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I was looking for something new and came across this great game. The name is a bit odd but the game itself is so much fun. The answers my family comes up with are a riot. Like describing your toilet! We all try to come up with creative and sometimes vague answers to throw the person guessing off. It's so much fun!

The pros and cons are:

Pros-
It gets you thinking creatively.
Helps you get to know the other players better.
Fun for any age

Cons-
The point system is somewhat confusing
The guessing system could be perfected
Doesn't come with a white board eraser

These things could be changed easily. They don't really affect the game play.

I'd recommend this game to anyone.

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Product Description:
Mine is tight. It's hot when I wear mine. I hate shopping for mine. Be clever, be witty, or be outrageous when describing your swimsuit, neighbor, closet, hair, or whatever Guess Word is picked. but, best of all, be creative so you don't reveal the word to the player in the Hot Seat. Get ready for some side-splitting laughs as players answer "What's Yours Like'" For 4 or more players.

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3/20/2011

Craniumì Hullabaloo DVD Party Edition Review

Craniumì Hullabaloo DVD Party Edition
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My 5 year old son likes to play this game with me.It is an active game which is especially good for boys.The DVD has one problem.They didn't do a good job recording the sound so the man starts talking at the begining of each game and his 1st word is not spoken but you can see his mouth move.It's something like "Let's get started" but it ends up being "get started".You would think they would fix that problem before putting the same DVD into new versions of the game but they didn't.It is still fun and we are on our 2nd game since the DVD broke in the 1st game and the company doesn't have replacement parts you can buy separately.

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Product Description:
Welcome to the wiggly-giggly adventure that gets kids thinking fast and bouncing, twisting, spinning, high-fiving, and dancing along with the Hullabaloo Kids. Filled with all kinds of surprises, the hullabaloo DVD Game celebrates animals from all over the world and provides hours and hours of play-along fun.

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3/17/2011

Trivial Pursuit Team Review

Trivial Pursuit Team
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This is the worst game I have ever bought.I will start by saying that I have always been a huge trivial pursuit fan.Every year at Christmas my family and I sit around in the evenings and play TP.After the last release of TP which I thought was an ingenious twist (having six different difficulty levels) I was excited to see what the makers of TP had come up with this year.What I found was a total rip off.The number one problem with this game is that it CAN ONLY BE PLAYED TWELVE TIMES PERIOD (unless you like asking the same question twice) and each game that you play is short we finished the whole game in 5 hours of play. The second problem is that the game is chalked full of errors.Including: the last supper was not painted by DaVinci (which it was) and that Bach was born in 1865 (actually 1685). The premise of this game is a good one, having several different types of questions but this was a poor execution.This is a clear example of what happens when a company tries to churn out new versions of a game each year to make a quick buck.Also the questions in this version are very easy.This new version is clearly aimed at bringing in the are you smarter than a fourth grader sect of America.Not what I had come to expect from Hasbro.

Sincerely,
Disappointed in NC.

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Product Description:

It is faster, friendlier, and way more fun. This next-generationTrivial Pursuit proudly introduces a totally different way to play yourfavorite trivia game. Choose your team and choose your questions forfun, faster play. Includes 12 game packs.



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2/28/2011

Trouble Board Game Review

Trouble Board Game
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I've been playing Trouble since I was a kid and it's still fun to play with my brothers and my niece.You push down on the middle part of thegame with the dice in it and the dice will 'pop' and give you a number,telling you how many spaces to move.The first person to get their fourpieces around the board and to their base, wins.If you land on a spacewhere one of your opponent's pieces are already at, they will have to startall over with that piece.For that reason, some kids might get mad if theyhave to start over, but that's the only thing that I see that anyonewouldn't like about Trouble.
Playing Trouble can teach kids some countingskills and maybe even some sportsmanship after you teach them not to getmad because they're not winning everytime.Trouble is a lot of fun and Irecommend anybody to get it.

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Product Description:
It's the classic race-and-chase game with the PopoMatic die-rolling bubble! Pop the bubble and hop your pegs around the track. Land on an opponent's peg to bump it back home! But don't you get bumped back, or you're in Trouble! Keep poppin' and hoppin' to get all 4 of your pegs to the finish line first, and you win! Trouble includes plastic game unit with PopoMatic die roller, gameboard, 16 plastic playing pegs, and 4 rubber feet.

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2/27/2011

Sorry Review

Sorry
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My brother and I used to play this game for hours on end. Yes, we would send each other back to the beginning of the game while laughing our little heads off in amusement. If you play the game enough, everyone gets a chance to win. So, most times we would play this until each person had a chance to win. A great colorful game with easy to move pawns. Great family fun, but easy enough for kids to take out the game on a rainy day and entertain themselves.

~The Rebecca Review

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Product Description:
Since 1934, players of all ages have been chasing one another around the classic game board, trying to get their own four pawns from Start to Home. But it's not that easy, because you never know what the next card will hold: Will you move forwards or backwards' Will you hit a slide and shoot ahead, or will an opponent bump you back to start' For 2 to 4 players. Contents include: Sorry! game board, deck of cards, and 16 pawns.

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2/12/2011

Cranium® Mega Fort Review

Cranium® Mega  Fort
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My now 4 year old got this for Christmas last year and he uses it almost every day. Not in the way it is intended, of course, but still. It's fun to build the forts, but I've found that the foam "poles" aren't quite as stiff as they need to be at times to hold the fort up for very long...especially if the kids are boisterous in their play. It serves its fort purpose, though. My son mostly uses it to create "props" for the rest of his imaginary play. He's built a Doctor Octopus costume out of it (arms coming out of his back), a lawn edger, various flags that he and his brother parade around the house with, etc. There's always something with this thing. Some of the down sides are that the bag does not hold all of the pieces very well. There are pieces of this thing all around the house almost all the time. I would suggest getting a better plastic style storage container to keep it more contained. Also, if your kids tend to want to whack each other with things, you will need to supervise. The foam poles have hard ends on them and something about them seems to beg children to whack each other with them. It hurts getting hit by the hard end, though!
Great open-ended toy for big imaginations!

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1/31/2011

Taboo Review

Taboo
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I'm not a "game person". But one night my family convinced me to try Taboo, and I got hooked. It's involving, yet not so difficult that there's a lot of pressure. Taboo is rightly considered a classic.
Long time Taboo owners who have fruitlessly searched for a "taboo expansion deck" should know that this is it! This 10th Anniversary Edition has ALL NEW words. If you know someone who is already a Taboo fan, this would make a great gift. That makes this an unusual item: wonderful for both people who don't own Taboo and those who do!

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Product Description:
How do you get your team to say diamond, if you can't say baseball, ring, carats, jewel or engagement' You might say, "These are a girl's best friend. Hope is a huge one. The World Series is played here. Some are found in the rough." Get your team to say the secret word. Give suggestive sentences, funny phrases or even one word hints as clues. But don't use any of the words on the card. That's Taboo! Each time your team shouts out the secret word, you get a point. But be careful! Your opponents will be "looking over your shoulder" - making sure you don't say any of the Taboo words. If you do and they catch you, they sound the buzzer and score the point! It's unspeakable fun. Take our word for it! For 4 or more players. Game includes: 504 cards, card holder, buzzer, timer, score pad, and instructions. Requires 2 "AA" alkaline batteries (not included).

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1/26/2011

The Big Taboo Review

The Big Taboo
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I have to say I was psyched to get this game as I love the original taboo, always wondered why they havent really pumped out new editions, and thought the description of the new varieties of games in The Big Taboo sounded very intriguing. Alas, I brought this over to my cousin's house the other night - we all love our board games - and it was pretty much a bomb. I liked it more than most but I'm not sure if that's because I paid money for it or not.

let me first state the positive - Classic Taboo is still as fun as ever, though pressing the buzzer when someone uses a Taboo word is infinitely more fulfilling than pressing Bendy Bob's (more on that unfortunate addition later) lame, tinny squeaker. The 15 words version of the game is pretty fun - though I wish the instructions were more clear on how strict one should be about what counts as a word (we decided to be generous and not count 'Ums' 'Yes'es or repeated words as additional words).

Now for the negatives:

Unfortunately Bendy Bob was probably the biggest disappointment. I so wanted to love the little guy cuz he's cute and creative, but the fact of the matter is it was very tough to manipulate him at all, let alone trying to move him in such a way to get people to guess what were way too complicated phrases. Truth be told, I actually kinda enjoyed the difficulty of Bendy Bob and people's pathetic attempts to move Bob around certainly induced a fair amount of laughter among the group, but my fondness for Bob put me in the distinct minority. Most people hated him, and wanted to rip his flexible arms and legs off, limb by limb. I think the whole problem with Bob could have been solved by just making the phrases simpler - (ie instead of 'chewing gum', the phrase should have just been 'chewing'). Landing on a Bendy Bob space was good for one, maybe two spaces forward maximum while the others generally got your 4 or more.

Other negatives:
The 'pictionary' version of the game was OK I guess but we've seen this so many times in games it just didn't do much for the group.

There was another game in there that was partly a memory game using already played cards, but it was pretty lame and just felt tacked on.

The time limit of the various games seemed kinda arbitrary as we thought some games that used two minutes would have been fine with one, and vice versa.

In general the gameplay was just a bit too complicated, as it took me about as long to read the rules as it did to play the game.

The ending in fact was a big, anti-climatic disappointment (though the game was so ho-hum I can't even imagine how good the ending would have had to be to register an actual climax) as the goal was just to get to the end. There was no final challenge, which most board gamers have come to expect. Come on people, we've outgrown Chutes and Ladders.

I really appreciate the effort of the game makers to take the Taboo game and give it a bunch of new twists, but the sad fact is that most of them (with the possible exception of 15 Words) just weren't executed well. I have a feeling they really didnt do much live testing. And aside from the classic version, the whole 'Taboo' aspect of the game was missing. Sometimes, you just can't top the original. I may give this one more try, but I can't see myself playing this game much more often. I ought to just give Bendy Bob to my 3-year-old cousin and let her do with it what she wants.

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Product Description:
The Big Taboo is just like the Taboo you know and love, but now it has four fantastic ways to play! Race against the timer to get as many guess words as possible. You might have to draw them, describe them using as few words as possible, play Classic Taboo or use Bendy Bob to help your team guess them. You even have a chance at the brain-bending memory round. Whatever happens, you can expect "unspeakable" fun every step of the way. Includes: 252 cards, three movers, Bendy Bob plush character, game board, sand timer, sketchpad, pencil and instructions.

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1/25/2011

Cranium Pop 5 Review

Cranium Pop 5
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This is a great family game as well as fun with friends, for many different ages.Challenges knowledge and creativity concerning celebrities, songs. fads and fashion, TV, movies,etc.It is a fast-paced race for points!

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1/22/2011

The Game of Things Review

The Game of Things
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WOW!! Played this game for this first time on Halloween! This game is HILARIOUS!! Each player takes turns reading a card...then ALL players write down their answer without showing anyone...the "reader" then reads the answers aloud and each person must try to guess whom might have wrote that particular answer. Questions like "What you might find in a library" gets a whole new meaning when you are with a group of great, funny, close friends! This game is great for any get together...the more the merrier with this outrageous game!!

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Product Description:
Laughter is what it's all about in The Game of Things. In each round, players write an answer to a topic such as "Things you would like to ask a psychic" or "Things you shouldn't do with glue." Answers can be as outrageous and hilarious or as straight-forward and precise as you like. Everybody then takes turns trying to eliminate each other by guessing which player wrote which answer. The last person left wins the round. The Game of Things comes packaged in a wooden box with a sliding lid. Contents of The Game of Things: 300 Topic Cards 1 Answer Pad 1 Score Pad Instructions.

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1/16/2011

Cranium® Hoopla Tin Review

Cranium® Hoopla Tin
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Not only does this game stretch thinking, but it also promotes teamwork in that it's the entire group playing against the clock, not against one another.And it's FUN and FUNNY!My entire family begs to play this game together. (I'd suggest ages 12 and up, but if your kids are precocious, I'd say 7 and up -- they can always choose a different card if they aren't familiar with the subject).Many ways to get around the "rules" without actually "cheating", to enable younger ones to play.

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Product Description:
Spontaneity meets outrageous fun with Cranium Hoopla, the game where two or more players rally together to add sound effects to impromptu performances, do hilarious sketches, come up with clever brainteasers, and solve quick-witted word challenges. Includes more than 280 Hoopla cards, a 15-minute countdown timer, a 10-sided die, thee wild tokens and a pad and pencil. Measurements 10.5" x 5".

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1/13/2011

Cranium Connect-O-Round Review

Cranium Connect-O-Round
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I am a big fan of the Cranium games.They are fun with a bit of educational value snuck in.I like this as a updated version of the classic Connect Four.The whole cylinder spins so you need to rotate to see if four pieces are in a row anywhere on the cylinder.All pieces store in the center of the cylinder.

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Product Description:
Connect-O-Round challenges players to connect four tokens in a row in a 3-D, wrap-around, cylindrical board! Players take turns dropping one token at a time into the columns in the Connect-O-Round canister. The first player to get four in a row "up, across, or diagonally" wins! All game tokens can be neatly stored in the portable Connect-O-Round cylinder for high-value, portable Cranium fun.

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1/11/2011

Cranium Party Playoff Review

Cranium Party Playoff
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My friends and I love this game because on every turn, everyone is involved (similar to Hoopla, another great Cranium game)!

Who (likely) WILL enjoy this game:
This game is great for those who like to compare/contrast different things/people/places and make persuasive and entertaining arguments (similar to Apples to Apples). Party Playoff is more interesting to me than Apples to Apples because there is an arc to the game - the Sweet 16 format makes it feel like you're going somewhere, whereas with Apples to Apples each round feels the same.I find Party Playoff more engaging overall.

Who might NOT enjoy this game:
Party Playoff is not for people who like games where there is a very clear, evident and objective "winner" and "loser." The fun of this game is definitely in the "journey," not in actually winning.I'm a very competitive person but I still enjoy this game because the arguments are often so hilarious that it doesn't bother me that there is no clear way to "win." That being said, others might feel differently and not like the game because it is so subjective.

I'd say give it a try...if you can FIND IT! My only problem with the game overall is that it's so hard to access, since it's not available at most retail outlets anymore.IF you can find it, it's worth it!

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Product Description:
Welcome to the game that pits people, places, stuff, and actions against each other in a tournament of wits and off-the-wall matchups. Guess which tournament tile will knock off its competitors, advance through the rounds, and emerge as the Undisputed Champion.For ages: Adult.

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12/26/2010

Cranium Duck Duck 123 Review

Cranium Duck Duck 123
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When learning to count and take turns - this game helps.It is bright and colorful but doesn't last long... just the right amount of time for young attention spans.

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Product Description:
Use cute little duck figures to play game

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