Showing posts with label strategy game. Show all posts
Showing posts with label strategy game. Show all posts

4/02/2011

Cirkis Review

Cirkis
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This is a really cool game that I found at my local game store. I thought it would be like Blokus but it's different. What I like best is the scoring track is right on the board and the shapes are really unique. I've never seen shapes like this before and they fit together really well. You score points by making circles and stars. It looks really easy but it requires some careful planning. It's a great balance of luck and strategy. Everything is well made and the box is really eye-catching. This is a great family game!

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Product Description:
Cir*Kis is the newest, and best, piece-placing game. You'll score by completing circles and stars on the eye-catching game board. Plan ahead and you could earn a free turn to place another piece an score big! Ages: 8 and up, Players: 2 to 4.Contents:Dimensional plastic game board unit 4 sets of 20 colorful playing pieces 4 scoring pegs and illustrated instructions

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3/23/2011

Risk Review

Risk
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I used to hate Risk. A couple of my friends back in high school tried to get me to play a few times and I absolutely hated it. Seriously... playing with little tiny men, cannons, and horses; rolling dice to take over the world? NO thanks! But a funny thing happened. Fast forward 20 years and someone breaks out Risk at a small gathering. Begrudgingly I accept the offer to play, and wonder of wonders, I had a great time! After that night, a small group of Risk fans began to gather once a week to play Risk together. During one of our sessions, we discovered some rule variations in the back of the instruction manual, things like "Commander Roll" and "Capital Conquest" mode. We incorporated these rules and a few others and Risk only got better!

We were all quite excited when we recently saw a commercial on TV for a new version of Risk. It had a fresh new look to it and had new rules for playing that promised to speed up the game. So I bought it. Some of the new rules are the same as the rule variations from original Risk. The new guide book doesn't mention anything about "Commander Roll" but it does have new objectives and a very unique reward system that compliments the objectives. Rewards range from an extra attack dice, extra defense dice, an airfield, a guaranteed country card at the end of your turn, extra strategic maneuver at the end of your turn, and my personal favorite, an extra strategic maneuver at the START of your turn (can you say surprise attack!?).

Visually, the new game board is dramatic. Everything is a little darker but very bold. Gone are thesoothing blue oceans and seas. They're now blood red with subtle stripes radiating from the bottom corner. Most of the countries have remained the same but a few names have changed. There also appears to be a few extra land bridges connecting some territories, which is helpful (unless you reside in that territory!). The playing pieces have changed. Gone are the diminutive soldiers, cannons, and horses. They are replaced with simple flat arrows, a short one indicating one troop and a longer one with three stripes on it indicating, that's right- three troops. They're roughly the same color as earlier versions of Risk but they are a lot harder to pluck up off the board during skirmishes and I don't think there's enough of a difference between the two arrows. This new version of Risk also has cities that are randomly placed about the board at the start of the game. If you control a territory with a city in it, you get to add a "+1" to your territory count before you divide by 3 to see how many troops you draft at the start of your turn.

Another change I really like is the country cards you receive at the end of your turn (if you defeated a neighboring territory). They no longer have soldiers, horses, or cannons on them. Instead they have either one or two stars. When you have at least two stars you can turn them in for troops. You can also collect as many cards as you want and turn in a larger number of stars for exponentially more troops. (2-stars=2 troops, 3-stars=4 troops, 4-stars=7 troops, etc).

There's a few other minor differences, but overall we all loved the new and improved Risk. I can't say that the game went any faster. It still took 4 of us over 2 hours to finish a game. Granted it was our first time playing this version and it will probably go faster next time. I think that next time we'll add some of our older rules to the mix which will help speed things up. Here's one of our favorites--the Country Card Re-Roll: when you receive a country card for winning a territory, if you later attack the country on the back of one of your country cards, you are allowed to re-roll one of your attack dice on each roll. It doesn't work when defending, but it can really help you overcome the defender advantage. And in case you don't have original Risk and have never heard of the Commander Roll, you must try it at least once! Once PER TURN (not per attack) you are allowed to change one of your attack dice to a six. This is kinda symbolic of your commander being present at that particular battle and helping deliver a more decisive defeat. It's great when you just wanna pop over to a neighboring continent and take one of your opponent's territory so they don't get the continent bonus at the beginning of their turn!

For more info on this new version of Risk, be sure to click on the "Watch it in action" link at the top of this page to see a great Flash overview.

UPDATE: Having played this new version of Risk many times since I wrote this review, I have to say I'm still a big fan! The game does go a lot faster (especially using our rule variations described above) and it's a lot more fun. Still don't like the little arrow pieces presenting soldiers. We still pull out an old version of Risk and use the soldiers, horses, and cannons from it. Parker Brothers: please change the army pieces!

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Product Description:
Hasbro 4037XXXX Risk (EA)

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2/18/2011

The Settlers of Catan Review

The Settlers of Catan
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The primary, and best, addition in this 4th edition of Settlers is a very nice interlocking border which is placed around the game tiles.This replaces the individual hex tiles of previous editions.No longer will your tiles/pieces scatter/split apart when someone accidentally bumps the playing surface!One side of the border has the ports "built in" but you still get a bit of randomness when assembling the pieces.The flip side of the border is blank "sea" on which you can put the included port tokens for a truly random placement.

The updated graphics are nice and colorful but take a bit of getting use to if you regularly play with an older edition.

The box has a vacu-formed type insert designed to hold all the pieces and keep everything neat.

All-in-all a nice upgrade to the 3rd edition.

It's a simple sounding premise: You gather resources in order to build roads and settlements to earn points.

However, there is a wonderful randomness which lends complexity to the game as the layout of the game board tiles differs with each play right down to the number on the dice needed to harvest a resource from a given tile.This makes *every* game unique.Strategy comes into play as you must determine the best location for your settlements and roads to get maximum value/points.

If you've never played Settlers, find someone who has a copy and give it a try.If no one you know owns a copy, go to your local comic shop.Odds are someone there will have a copy readily available and delight in teaching the game to a new player!It's easy to learn, difficult to master, and quick to play with a typical game lasting only an hour or less.

This is one of the truly classic games and belongs on the shelf of anyone who enjoys board gaming.

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Product Description:
One of the most successful games of all time, Settlers of Catan is a trading and building game set in the mythical world of Catan. Players roll dice to determine which resources are generated each round and then must strategically trade those resources with other players to get what they need to build their settlements, cities, and roads. With multiple ways to gain victory points and a board that changes in every play, Settlers of Catan is a game that can be played hundreds of different ways. The base of a hugely successful franchise, with multiple engaging expansions, Settlers is the core game of many collections, and is a wonderful way to spend time with family and friends. For 3 to 4 players.

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1/29/2011

Blokus Classics Game Review

Blokus Classics Game
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I originally bought this game for my classroom to help my students develop thinking skills.When it first arrived, I took the game home to figure out how to play it before introducing it to my students--and I was hooked!My own children are ages 10 and 11 and they love the game (we are buying a game for home), but I teach students up to age 18 and they enjoy the game just as much.Educationally, it helps younger students develop a better understanding of spatial relations and planning ahead.For older students (and adults) it helps to develop various strategy skills.

Unlike most educational games, the rules are simple and once you've played it through one time (or watched it through one time) all your effort can go into plotting your moves.The game doesn't run out of possibilities, either; every game is different, even if you play with the same people over and over.

As an educator, parent, and game enthusiast, this was money well spent.

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Product Description:
Fun for both kids and adults, Blokus is a strategy board game that challenges spatial thinking. Bright colors and simple rules make it ideal for ages five and up, but adults will certainly be engrossed by this unique and challenging game.
Not Your Average Board Game
Blokus encourages creative thinking and has received a Mensa award for promoting healthy brain activity. The goal of this game is for players to fit all of their pieces onto the board. When placing a piece it may not lie adjacent to the player's other pieces, but must be placed touching at least one corner of their pieces already on the board. The player who gets rid of all of their tiles first is the winner and strategic thinking helps as you block moves from your opponent. Blokus sometimes comes to an end because there are no more possible moves.
Four players make this abstract game especially fast and exciting; however, it can be just as fun for two or three players. Blokus has come up with a number of different ways to play the game to make it more thrilling when playing with less than four players. Draft Blokus allows a player to use more than one color and Reverse Blokus reverses the entire game so that the person who places the least amount of tiles on the board is the winner. It can even be played in a solitaire version when one player attempts to place all of their pieces in a single sitting. A game of Blokus typically lasts a 30 minutes. As a practical feature, raised edges on the board help keep the tiles in place and allow convenient clean-up. This game includes 84 pieces in four vibrant colors, an instruction guide, and one gameboard with 400 squares.
Blokus is simple to understand, but the game's complexity is revealed shortly after everyone begins to play. It can be addictive, even for those not normally into abstract games. Blokus is a catalyst for spatial thinking, as players form images in their mind before placing the pieces on the board. Children and adults can play together for hours of competitive family fun. As Europe's 2003 Game of the Year, Blokus is adored by many and even played in professional tournaments.
What's in the Box
84 pieces in four colors, gameboard with 400 squares, and an instruction guide.

Once a piece has been placed on the board it can't be moved, so plan your moves carefully.

Adding to the game's challenges, each new piece must touch at least one other piece of the same color, but only at the corners.


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12/30/2010

Cranium Grab & Go Checkers Extreme Review

Cranium Grab & Go Checkers Extreme
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I love this little checkers set. A cute design, multiple ways to play, storage container that takes up little space and is great for travel.

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